![]() Then, Pyre becomes a sports game about saying goodbye to your friends.Īfter completing rites across the entire Downside, you reach a mountain that resembles a massive cathedral, commanding reverence with its towering statues and stained-glass backdrop. One of the many playing fields for the rites, just before the pyres are lit and the competitors are summoned. These early hours of the game introduce you to the characters who will populate the remainder of the game through the rites, sports-like rituals where two teams of three compete to extinguish the opposing team’s pyre flame by dunking an orb into it.Įarly on, the game reaches a kind of predictable rhythm: you drift along in your wagon, visit different mythological landmarks, and conduct Rites against opposing groups with no clear end-goal or purpose. Though this world is more foreign than any previous Supergiant Games title, Pyre slowly, carefully inducts you into its world as you drift across its locales with your group of travelers, the Nightwings. In the Downside, Supergiant Games’ knack for world-building is on full display as players are thrown headfirst into a world populated with strange races, inhuman scenery, and fantasy-rich history. At first, Pyre is a role-playing game about being lost.Īs a reader in a world where reading is forbidden by law, Pyre begins with your character awakening after having been banished from the privileged Commonwealth to the diverse wastes of the Downside.
0 Comments
Leave a Reply. |